Why Extra Credits is awesome #237
Jan. 23rd, 2013 09:14 amBecause even though it's nominally about video games, there is plenty of grist for meta-consideration of roleplaying games also. Particularly in terms of story design, pacing, and yes, even mechanics.
And can I just say that after watching this week's episode, "How To Start Your Game Narrative" , I have even more appreciation for
kilroy and the fact that he's more than willing to let us run with whatever crazy story we end up causing in any given session rather than shoehorn us into a pre-conceived plot. Kudos to you, sir.
(Even if the gryphon problem we ignored is about to come back and bite us in the ass.)
And can I just say that after watching this week's episode, "How To Start Your Game Narrative" , I have even more appreciation for
(Even if the gryphon problem we ignored is about to come back and bite us in the ass.)
no subject
Date: 2013-01-25 10:29 pm (UTC)Now when I prep a game it's basically just laying the board. I figure out who's involved, how they feel about things, what the major sources of conflict are. Usually I map out a few possible resolutions just to make sure there are some. Then I let my players loose. Only after they've gotten the story rolling do I step back and see if there's anywhere interesting it can go. Sometimes I'm lucky and I have a week in between to rethink everything; sometimes I just have to wing it and pray.
It's a weird way to do things and it truly only works in this format. But to be a storyteller and still retain the sense of discovering a narrative? That's priceless.